If you die, you will be banned for 1 month 1 hour. After that time has passed, you will be able to log back in.
When you first login to the server, you will be spawned at a random location, on the highest block present. Dying by player, or dying with less than 50% food will get you randomly spawned somewhere else. However, if you accidentally fall off the edge of your castle and die on the ground with over 50% food, then you will respawn at your bed, if you have one.
In order to get in touch with the ops on the server, as you can't shout more than 50 blocks away, just use the /support command. What you do is type in /support and then your message. Example: "/support how do I mine fish?" This will broadcast that message to the ops of the server, and then they can teleport to you to talk to you.
Map size limit is 10k by 10k. If you read the map border, you will be teleported to the other side of the map.
Chat depends on how far away you are from the people you are chatting to. If you are closer than 50 blocks, you will hear them like normal. If you are between 50 and 75 blocks away, random letters from your chats will be deleted, the amount deleted based on how far away you are. At further than 100 blocks away, you will no longer be able to hear the chat.
Long range communication can be accomplished via radio equipment. In order to pick up radio signals, you must use the /radio command while holding a compass in your hand. You don't have to hold the compass all the time to pick up frequencies, you can have it somewhere else in your inventory and still listen to the radio, but in order to set the radio frequency, you must be holding it in your hand. By typing in /radio and then a number afterwards, you tune your personal radio to that frequency, and will pick up any transmissions given on that frequency if you are in broadcast range. An example usage is /radio 3426 , which will tune your radio to frequency 3426. However, if you are exploring and just want to try to pick up any frequency that you can, you can set your radio to, instead of a frequency, to scan mode. You can do this by typing in /radio scan . As long as your radio is in scan mode, you have a 1/100 chance of picking up any transmissions you are in range of. While not good for individual radio conversations, this is useful for picking up pulsing/repeating radio transmissions, as if a radio tower is pulsing at once a second, you will probably pick up a signal in an average of 8 minutes.
Radio towers can be built to transmit messages long distance. A radio tower is built using a single jukebox, with iron fences on top of it going straight up and optionally with a block of gold, lapiz, iron, or diamond directly over the radio and below the tower. Radios (the jukebox part) must be above sea level (Y = 64). The jukebox then has to have a sign on one (or more if you want multiple transmissions) side. The sign's first line can be anything, as once the radio tower is activated for the first time, it will fill in that line with the frequency to broadcast on, created from a hashing of the radio's location. The next 3 lines are the text which will be transmitted on that frequency. The radio will transmit once when the jukebox becomes powered by redstone wire/ lever/ button/ etc. Since it only broadcasts once when powered, you can make a repeating message (like the radio tower in Lost) by wiring a redstone clock to it (see minecraftwiki for instructions on how to make these).

The type of block, or the lack of a block, between your jukebox and iron bars effects how clear your message is. If you have no block, and thus have the iron fence antenna sprouting directly up out of the jukebox, the message will never be completely clear for the distance you broadcast it. If you have an iron block, the broadcast is clear for 15% of the maximum distance; a lapis block, 30%; a gold block, 50%; a diamond block, 100%. The broadcast distance is calculated through the following equation:
broadcastDistance = (ironBarCount * 30) + (broadcastGarble * 550);
Meaning that for every iron fence you have on top of your jukebox or on top of your material block, you get 30 more blocks of broadcast distance, capping at 15 iron fence blocks, or a maximum of 450 blocks. Then, added onto that, is the amplifying effect of your material block on top of the jukebox (if you have one), which is the percentage given above multiplied by 550.
Along with fallout shelters, craters also get randomly generated in 0.1% of all chunks. The closer you get to one of these craters, the more chance you have with every movement (20 times per second) of taking damage. Wearing armor (radiation suits) will mitigate that damage to your armor durability. Being outside in the rain or swimming in water will also damage the player, mitigated by armor, because the water is full of fallout. You can turn off these radiation damage effects by setting apocalypseDamage to false in plugins/CakesMinerApocalypse/config.yml .
Your personal radio (compass) also functions as a Geiger counter. Every time you take damage from radiation while holding the compass in your hand, you will hear a click. This is useful for when you have armor on, as the damage done to that doesn't make a sound, so it is easier to keep track of how much damage your armor is taking. Also, you can right click with the compass in your hand and you will get a rads per second reading at the location where you are standing. Basically, every 50 Rads/sec you go up, you will get damaged once more per second on average. For a breakdown of what rads per second translates to in damage (1 damage is 1/2 heart), see the table below:
| Rads/sec | Damage per second |
|---|---|
| 0-199 | 0-3 |
| 200-399 | 4-7 |
| 400-599 | 8-11 |
| 600-799 | 12-15 |
| 800-999 | 16-19 |
| 1000+ | 20 |
For a picture guide, click here!
The G.E.C.K. is comprised of a single sponge (1 found in newly generated fallout shelters in the only single chest) surrounded on four sides by pistons. Additionally, there needs to be a way to power all five blocks (in this picture, I have used a lever). Keep in mind that the sponge needs to be powered as well (just placing a redstone torch on top of the sponge will power all four pistons, but not the sponge).
To activate the G.E.C.K., power all five blocks, which I have done by flipping the lever. Keep in mind that the G.E.C.K. will only protect the surrounding area from radiation when it is activated (powered). Normally this is the last step in getting the radiation subtracting benefits of the G.E.C.K., however if you are activating one for the first time, you need to do an additional step.
Before a G.E.C.K. will protect the area from radiation, you have to register it. You do this by first activating the G.E.C.K. and then right clicking on the sponge in the middle. You will get a message saying that you have successfully registered the G.E.C.K.. You only need to do this once for each G.E.C.K..
Over time, the radiation in the world will disappear. The speed at which it goes away can be approximated by the 7-10 rule: for every power of seven in hours that has passed since a nuclear explosion, the radiation intensity will be 10% as powerful. So seven hours (real time) after a nuke goes off, the radiation will be 10% as powerful; 49 hours afterwards it will be 1% as powerful as it originally was. When a crater is generated, it starts off being 343 hours old. When a player sets off a dirty bomb, the amount of fissile material in the bomb determines how old the radiation is and how many craters will be produced. For this reason, don't go near a new nuclear blast, the Rads/sec can easily reach in the tens of thousands.
With so much radioactive fallout around, there must be some way of harnessing it's destructive potential! If you dig up snow, construct snow blocks using 4 snowballs, you will find that you are able to smelt them in a furnace. Normally you will get useless gravel from smelting a snow block, however every so often (once out of 10,000 smelts) you will find that your furnace stops and in the result box lies a layer of snow like you normally see on the ground (sometimes it looks like a normal snow block). This new, previously unattainable block is concentrated fissile material. Carrying this around in your inventory will bless you with an additional 50 Rads/sec for each block of fissile material you carry, even when you travel underground! However, this incredibly deadly material has a more sinister purpose (other than slowly killing you from radiation poisoning).
You can add fissile material to a normal explosion to cause a dirty bomb explosion. In order to do this, you must place a chest close enough to a block of tnt so that the tnt will destroy the chest. Inside this chest you can place fissile material. When the tnt detonates, you will find that it produces a much more powerful explosion (the size of one crater per stack of fissile material), and that radiation has been added to the area! On a more technical level, for each multiple of 64 fissile material in the chest, a brand new radiation crater is formed. For the amount of blocks of fissile material left over after all of the multiples of 64 have been taken care of, the last crater it creates will be 5.3 hours newer than a natural crater. For example, if you have two stacks and 5 blocks of fissile material in the chest(133 blocks, doesn't matter how you arrange them, only total number), you will create a physical crater twice as large as a natural crater, two brand new radiation craters, and one radiation crater that is 316.5 hours old.
Please, please, for the love of your server don't put more than a few blocks of fissile material in a chest to be exploded, or the resulting crater will affect much of the surrounding landscape. And that's not even taking into account the excess radiation. Since radiation affects all players regardless of how far away they are from craters (although the amount of Rads/sec depends on how far away they get, it never completely disappears), the worldwide base radiation rate (the Rads/sec you normally get when you are nowhere near craters of any kind, usually about 1-2 Rads/sec) will go up, almost like global fallout. That, and anyone near the crater after it is created will have such a high radiation dose that they will die unless the tunnel directly underground and wait for a few days.
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